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Comment on Defold - Win/Mac/Linux/Android/iOS game engine

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For 2d games the feature set of this engine seems pretty solid. You get a particle engine, tile map editor, physics + easy to use collision shape editor, good font support, plus a nice IDE to visually setup your game. And, it's behavior/component based (like Unity), which is a great architecture for games.

But, what about accessing other iPhone functionality like the camera roll or in-app purchase? The docs don't seem to make any mention of it. Can you write native code plugins?

We currently don't have any support for this, but we plan to add the ability of user extensions in C++. We want to include it in the service so the extensions get compiled by our servers for every platform - so other people in your team can start using them, regardless of if you run the same OS or not. It should also be combined with editor-plugins.

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