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Comment on 4D Doom

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That's not 4D

That's exactly 4D. Just like "non euclidean"[1], this term is often abused in entertainment to mean something else, but the post here is about the real 4d world rendering.

[1] For this check out zenorogue work btw

Then what is it? I'm seeing 4x5 transform matrices in the code, looks 4D enough to me.

Why not?

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