Comment on The unlikely story of Teardown MultiplayerparentComments−kg5moMost consumer GPUs have a limit on the number of video streams their hardware encoder can handle at once, and in some cases the limit is as low as 2.−DimitriBouriez5moOkay, I didn't know that−2postsperday5moWe should note, this is entirely a Nvidia software imposed limitation, as the hardware can easily handle more, the purpose is to upsell to non-gaming cards.With that being said, its trivial to bypass with tools like: https://github.com/keylase/nvidia-patchRegardless, this does throw a spanner in the works for a video based game streaming solution for P2P multiplayer.
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Most consumer GPUs have a limit on the number of video streams their hardware encoder can handle at once, and in some cases the limit is as low as 2.
Okay, I didn't know that
We should note, this is entirely a Nvidia software imposed limitation, as the hardware can easily handle more, the purpose is to upsell to non-gaming cards.
With that being said, its trivial to bypass with tools like: https://github.com/keylase/nvidia-patch
Regardless, this does throw a spanner in the works for a video based game streaming solution for P2P multiplayer.