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Comment on AI ported SimCity to TypeScript in 4 days without reading the code

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From the post:

“Think about what this means … the original SimCity ran on a Commodore 64. An empty Chrome tab takes more memory than that entire machine had. We’re not constrained by hardware anymore. We’re not even constrained by understanding what the code does … codebases will 10-100x in size because AI … endless bugs … the question is whether you’re building with it or explaining why you’re not.”

Looking through the eyes of an AI champion, I see a world where the first execution of any given idea, the first product to hit the market for any given need, is guaranteed to be AI-generated - with the “10-100x size” codebase, the corresponding (and often superlinear) decrease in performance, and the attendant “endless bugs”.

This resonates so much with Wirth's law : https://en.wikipedia.org/wiki/Wirth%27s_law

We’re not even constrained by understanding what the code does …

Key point. We can release this game, have it breach your browser, pwn your machine and rat you to ICE.

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