Skip to content

Comment on Netflix Animation Studios Joins the Blender Development Fund as Corporate Patronparent

Comments

It is much like a game might use a physics engine, or a new language might use the LLVM backend. To overly simplify, a CAD kernel will keep a list of operations (make a cube of this size here, drill a hole of this depth here, round these edges but not those). And combine that into a final volume. These responsibilities only get more and more complex as a part gets more complex - so using a pre-built engine allows CAD software to focus on tools and workflows to translate human instructions into lower-layer kernel geometry: the UI/UX. It also crosses into compatibility, if you use the same Kernel as another CAD it is much simpler to export/import from them. Otherwise you would have to reimplement their kernel (or enough of it), or be stuck exporting triangulated versions of the final volume - sort of like converting an image from vector to raster.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.