Comment on Netflix Animation Studios Joins the Blender Development Fund as Corporate PatronComments−physicsguy7moHow does it compare to Maya these days?−Joel_Mckay7moBlender still needs about 130 hours of course projects to become useful, but is a lot better in >5 due to better color handling and geometry nodes.Maya is frozen in time, and that is not necessarily a bad thing...Great video on getting 3D render preview speeds up:https://www.youtube.com/watch?v=a0GW8Na5CIEGeometry nodes tutorials:https://www.youtube.com/@TheDucky3D/videosBlender still needs plugins to be functional for content:https://tinynocky.gumroad.com/l/tinyeyehttps://sanctus.gumroad.com/l/SLibraryhttps://flipfluids.gumroad.com/l/flipfluidshttps://artell.gumroad.com/l/auto-rig-prohttps://bartoszstyperek.gumroad.com/l/ahwvlihttps://polyhaven.com/plugins/blenderhttps://extensions.blender.org/add-ons/mpfb/Recommended training (Some artists like it, and some don't ymmv):1. (A) Complete Blender Creator: Learn 3D Modelling for Beginnershttps://www.udemy.com/course/blendertutorial/* Basics of low-poly design in blender2. (B+) Blender Animation & Rigging: Bring Your Creations To Lifehttps://www.udemy.com/course/blender-animation-rigging/* Some more practice rigging* Export to game engine teaser3. (B) The Ultimate Blender 3D Sculpting Coursehttps://www.udemy.com/course/blender-3d-sculpting-course/* Sculpting, Retopology, and VDM brushes* a few outdated examples, and annoying instruction style* basic anatomy* covers several workflows* Instructor is inexperienced4. (A+) The Ultimate Blender 3D Simulations, Physics & Particleshttps://www.udemy.com/course/blender-simulations-physics-par...* Shader/Texture basics* Geometry node basics* Boid sprites* Hair and physics simulation* Camera FX, and post-render filters* Focused on Blender v4.3* Instructions on how to export your assets to Unity 3D and Unreal game engines
Comments
How does it compare to Maya these days?
Blender still needs about 130 hours of course projects to become useful, but is a lot better in >5 due to better color handling and geometry nodes.
Maya is frozen in time, and that is not necessarily a bad thing...
Great video on getting 3D render preview speeds up:
https://www.youtube.com/watch?v=a0GW8Na5CIE
Geometry nodes tutorials:
https://www.youtube.com/@TheDucky3D/videos
Blender still needs plugins to be functional for content:
https://tinynocky.gumroad.com/l/tinyeye
https://sanctus.gumroad.com/l/SLibrary
https://flipfluids.gumroad.com/l/flipfluids
https://artell.gumroad.com/l/auto-rig-pro
https://bartoszstyperek.gumroad.com/l/ahwvli
https://polyhaven.com/plugins/blender
https://extensions.blender.org/add-ons/mpfb/
Recommended training (Some artists like it, and some don't ymmv):
1. (A) Complete Blender Creator: Learn 3D Modelling for Beginners
https://www.udemy.com/course/blendertutorial/
* Basics of low-poly design in blender
2. (B+) Blender Animation & Rigging: Bring Your Creations To Life
https://www.udemy.com/course/blender-animation-rigging/
* Some more practice rigging
* Export to game engine teaser
3. (B) The Ultimate Blender 3D Sculpting Course
https://www.udemy.com/course/blender-3d-sculpting-course/
* Sculpting, Retopology, and VDM brushes
* a few outdated examples, and annoying instruction style
* basic anatomy
* covers several workflows
* Instructor is inexperienced
4. (A+) The Ultimate Blender 3D Simulations, Physics & Particles
https://www.udemy.com/course/blender-simulations-physics-par...
* Shader/Texture basics
* Geometry node basics
* Boid sprites
* Hair and physics simulation
* Camera FX, and post-render filters
* Focused on Blender v4.3
* Instructions on how to export your assets to Unity 3D and Unreal game engines