It’s wild how much Thief achieved with pure software rendering. The lighting and atmosphere aged better than a lot of early hardware-accelerated games—especially how darkness was integral to gameplay, not just visuals. Constraints really pushed smarter design.
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It’s wild how much Thief achieved with pure software rendering. The lighting and atmosphere aged better than a lot of early hardware-accelerated games—especially how darkness was integral to gameplay, not just visuals. Constraints really pushed smarter design.