Get a console in your sprite. Run “screen”. Run a loop in there : while date; do sleep 1; done. Detach screen and exit the session. Wait a few minutes and go back into the sprite. Reattach screen. You’ll see a gap in the timestamps.
They do suspend even when they say they are “running”.
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Just tried it again. Creation took a very long time, then errored.
But despite the error, the sprite was apparently created, and it runs continuously.Get a console in your sprite. Run “screen”. Run a loop in there : while date; do sleep 1; done. Detach screen and exit the session. Wait a few minutes and go back into the sprite. Reattach screen. You’ll see a gap in the timestamps.
They do suspend even when they say they are “running”.