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Comment on Design and Implementation of Spritesparent

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We had a bug where some sprites would fail to properly suspend while entering their suspended state. You're not eating into credits so no worries there. We've been rolling out a fix across the fleet today so you should be seeing proper status soon.

This is great news! If we upgraded our sprite already how long should it take to suspend? I noticed the upgrade earlier and installed it but my sprite is still running.

ahh finally success—a fresh sprite goes to sleep as it should. unfortunately the original one i created doesn't, so I guess I'm going to have to kill that one off.

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