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Try WebGL or better, WebGPU. It's so much easier and all the concepts you learn are applicable to other APIs.

https://webgpufundamentals.org

or

https://webgl2fundamentals.org

I'd choose webgpu over webgl2 as it more closely resembles current mondern graphics APIs like Metal, DirectX12, Vulkan.

I concur; just last month I started with `wgpu` (the Rust bindings for WebGPU) after exclusively using OpenGL (since 2000, I think? via Delphi 2). Feels a bit verbose at first (with all the pipelines/bindings setup), but once you have your first working example, it's smooth sailing from there. I kind of liked (discontinued) `glium`, but this is better.

Yeah you're not the first one to mention that to me. I'll probably try WebGPU or wgpu next time I decide to learn graphics. I'd probably have more fun with it than Vulkan.

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