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Comment on Making a game on a custom bytecode VM in 7 days and 3kBparent

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While I agree with the sentiment that LLM coding can produce a lot of inefficient junk code which works with holes if you're lucky...

What you're describing is 7 days of productivity supported by probably 7+ years (or 27+ years) of experience and learning and getting things wrong and restarting over again.

It is definitely wonderful to see though.

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