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Comment on Maximizing Compression of Apple II Hi-Res Images

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So currently you'd need to have 4 images before it is a net win.

That's from an external storage perspective (fitting more images onto a floppy, which is, IIRC around 140 Kb).

You are typically only going to be loading one image at a time. So if you save an additional 100 bytes, using more than 100 bytes of extra code, it's not a win from a RAM point of view.

The 256 bytes that encode C64's `A mind is born' demo

   https://youtu.be/sWblpsLZ-O8
or the `quad core' demo
   https://youtu.be/XlUcjzjVNlg
should those techniques pack AI model simulator images for hexapod robotics down at the supervisor binary interface layer, do the demoscene folks get to work catergories in AI and Robotics for `new' competition?
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