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Comment on Native vs. emulation: World of Warcraft game performance on Snapdragon X Eliteparent

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A really fun thing is that arm and x86 have different char signedness: char is signed on x86, unsigned on arm. This has tripped me up more than a few times when I try to compile software that's only been tested on x86 for an arm machine.

Now WoW already supports Apple Silicon on macOS so most of that was already taken care of, but I'm betting there's a lot of Windows-specific code in there too.

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