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It's remarkable how the Kinect hardware is democratizing computer vision research and development. These days anyone can acquire fast, cheap CPU time plus an affordable vision platform.

What's great about the Kinect is that it lets developers go after "3D computer vision" problems rather than "2D vision."

There's a wealth of techniques from computer graphics on dealing with 3D point clouds, whereas even basic things like background subtraction are still hard (and not completely robust) in the 2D vision world.

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