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Comment on How I learned Vulkan and wrote a small game engine with it (2024)parent

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What about new features? There are many small features that can't be used via older APIs and bigger ones like accelerated ray tracing.

Sure, but then you've already thrown away the possibility of using "simpler" APIs that everybody is whining that DX12/Vulkan is more complicated than.

Programmers should absolutely not be using DX12/Vulkan unless they understand exactly why they should be using it.

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