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Comment on How I learned Vulkan and wrote a small game engine with it (2024)parent

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I followed tutorials for Vulkan. I liked vk-guide, until it updated to the latest version. People said the newer SDL is so much better, but I honestly had more fun and got things done back with Renderpasses.

I personally have just been building off of tutorials. But notwithstanding all of the boilerplate code, the enjoyability of a code base can be vastly different.

The most fun I’ve ever had coding, and still do at times, is with WebGL. I just based it off of the Mozilla tutorial and went from there. WebGLFundamentals has good articles…but to be honest I do not love their code

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