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Comment on How I learned Vulkan and wrote a small game engine with it (2024)parent

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WebGPU is in many ways closer to Metal than to Vulkan.

If only that were true for the resource binding model ;) WebGPU BindGroups are a 1:1 mapping to the Vulkan 1.0 binding model, and it's also WebGPU's biggest design wart. Even Vulkan is moving away from that overly rigid model, so we'll probably be stuck with a WebGPU that's more restrictive than required by any of its backend APIs :/

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