Comment on How I learned Vulkan and wrote a small game engine with it (2024)parentComments−Pulcinella9moAwesome! Do you have any resources on, uhhh, "hardware accelerating" a software renderer. i.e. using SIMD (or math hardware like the vector hardware you can access with the Accelerate[0] framework on Apple devices).[0] https://developer.apple.com/documentation/accelerate−user____name9moThere's the work on Larrabee by Mike Abrash and co: https://www.gamedeveloper.com/programming/sponsored-feature-...
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Awesome! Do you have any resources on, uhhh, "hardware accelerating" a software renderer. i.e. using SIMD (or math hardware like the vector hardware you can access with the Accelerate[0] framework on Apple devices).
[0] https://developer.apple.com/documentation/accelerate
There's the work on Larrabee by Mike Abrash and co: https://www.gamedeveloper.com/programming/sponsored-feature-...