Skip to content

Comment on How I learned Vulkan and wrote a small game engine with it (2024)parent

Comments

Awesome! Do you have any resources on, uhhh, "hardware accelerating" a software renderer. i.e. using SIMD (or math hardware like the vector hardware you can access with the Accelerate[0] framework on Apple devices).

[0] https://developer.apple.com/documentation/accelerate

There's the work on Larrabee by Mike Abrash and co: https://www.gamedeveloper.com/programming/sponsored-feature-...

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.