Comment on How I learned Vulkan and wrote a small game engine with it (2024)parentComments−simonask9moDynamic rendering, timeline semaphores, upcoming guaranteed optimality of general image layouts, just to name a few.The last one has profound effects for concurrency, because it means you don’t have to serialize texture reads between SAMPLED and STORAGE.
Comments
Dynamic rendering, timeline semaphores, upcoming guaranteed optimality of general image layouts, just to name a few.
The last one has profound effects for concurrency, because it means you don’t have to serialize texture reads between SAMPLED and STORAGE.