Comment on How I learned Vulkan and wrote a small game engine with it (2024)parentComments−dontlaugh9moOpenGL cannot achieve the control over modern hardware necessary to get competitive performance. Even in terms of CPU overhead it’s very limiting.Direct3D (and Mantle) had been offering lower level access for years, Vulkan was absolutely necessary.It’s like assembly. Most of us don’t have to bother.
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OpenGL cannot achieve the control over modern hardware necessary to get competitive performance. Even in terms of CPU overhead it’s very limiting.
Direct3D (and Mantle) had been offering lower level access for years, Vulkan was absolutely necessary.
It’s like assembly. Most of us don’t have to bother.