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Comment on Show HN: Reverse perspective camera for OpenGL (Three.js)

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this is really neat. going to try it out with a creative coding tool I've been playing with.

are there any performance considerations to consider here relative to standard three cameras (either perspective or orthographic) ?

bntrOP

No performance hit - it's just a custom projection matrix. The rest of the rendering pipeline works exactly the same as with a normal camera.

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