Comment on Simulating a Planet on the GPU: Part 1 (2022)parentComments−bathtub3659moIt’s interesting that this hasn’t been solved for pixel shaders. With HIP in the GPGPU world I’m able to set breakpoints in a GPU kernel and step through line by line. I can also add printf statements to output values to the console.−0xf00ff00f9moYou can do all that with Vulkan and RenderDoc.
Comments
It’s interesting that this hasn’t been solved for pixel shaders. With HIP in the GPGPU world I’m able to set breakpoints in a GPU kernel and step through line by line. I can also add printf statements to output values to the console.
You can do all that with Vulkan and RenderDoc.