I think this type of thing is exactly what LD is about. Anyone who's tried to build a game knows how easy it is to get carried away with adding new features or updating things with the latest technology. Having a hard limit gives you a kick up the backside to get that kernel of fun out the door.
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Really? I'd love to hear more about that.
I think this type of thing is exactly what LD is about. Anyone who's tried to build a game knows how easy it is to get carried away with adding new features or updating things with the latest technology. Having a hard limit gives you a kick up the backside to get that kernel of fun out the door.