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Comment on The Ludum Dare October Challenge: Finish a game, Take it to market, Earn $1parent

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I think maybe there is value to people like me who are not professional game developers and have always wanted to make a game at some point but found the time commitment too much. You may not have a month free to work on something, but you might have a spare weekend.

It doesn't really matter if most of the games are crappy, the only costs are 48 hours of time and maybe a few MB of server space somewhere.

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