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Comment on The Ludum Dare October Challenge: Finish a game, Take it to market, Earn $1parent

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I see what you're saying. Basically have a jam that's less of a sprint and more of a marathon that encourages quality feedback and helps people iterate on their game long term and build polished games.

I started a weekly game jam in the Bay Area that's focusing on this goal, although I'm still unsure on whether or not it will be successful.

Do you have a link or any info you can share?

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