I absolutely see the value in "getting down to it" and producing and MVP or demo or whatever. I think iterative, agressive development is the way to go when making any software product (which is what I do for a living).
My point is to criticize the emphasis on turning out "just enough" and then moving on. This isn't only within LD but I've seen plenty of it in the indie game development community in general as well. As a strong undercurrent in the community I think it's harmful.
If LD is to be about game development as a craft in its entirety (and maybe that's not LD's role) then I think it has to be about more than just producing a quick demo of an idea.
Comments
I absolutely see the value in "getting down to it" and producing and MVP or demo or whatever. I think iterative, agressive development is the way to go when making any software product (which is what I do for a living).
My point is to criticize the emphasis on turning out "just enough" and then moving on. This isn't only within LD but I've seen plenty of it in the indie game development community in general as well. As a strong undercurrent in the community I think it's harmful.
If LD is to be about game development as a craft in its entirety (and maybe that's not LD's role) then I think it has to be about more than just producing a quick demo of an idea.