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Comment on Dithering – Part 1parent

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Same. A fun fact about this is as you increase the bit depth, the percentage of faked outputs actually increases as well. With just 8 bits, you have more 9's than AWS this year!

You can also add a temporal dimension (-> temporal dithering, also known as FRC).

For example if you alternate blue and red every frame at 60~120 FPS, the only thing you'll see is purple.

With red/blue artifacts visible when the viewer’s gaze passes rapidly across it.

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