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Comment on PlayStation 3 Architecture (2021)parent

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The TI-99/4A had 256 BYTES (128 words) of static RAM available to the CPU. All accesses the 16K of main memory had to be done through the video chip. This made a lot of things on the TI-99/4A slow, but there were occasional bits of brilliance where you see a tiny bit of the system it could've been. Thanks to the fast SRAM and 16-bit CPU, the smooth scrolling in Parsec was done entirely in software—the TMS9918A video chip lacking scroll registers entirely.

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