Comment on Macro Splats 2025parentComments−redox9910moFor half life it would be FK (forward kinematics). IK I assume was introduced in HL2 (but I don't know for a fact)−account4210moEven HL2 is mostly just normal (FK) animations. IK is just used for limited cases, namely making sure feet touch the ground on sloped surfaces.−redox9910moYeah that applies to any modern game as well. IK is used for touchups and procedural stuff. Everything else is FK (obviously during authoring IK is used).
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For half life it would be FK (forward kinematics). IK I assume was introduced in HL2 (but I don't know for a fact)
Even HL2 is mostly just normal (FK) animations. IK is just used for limited cases, namely making sure feet touch the ground on sloped surfaces.
Yeah that applies to any modern game as well. IK is used for touchups and procedural stuff. Everything else is FK (obviously during authoring IK is used).