Skip to content

Comment on PortalVR: XR Without a Headsetparent

Comments

They spell out the problems on the page:

* If you are a VR dev, popping in and out of a headset dozens of times a day is a pain. * If you are in marketing, getting someone passing by to put on a headset is a challenge. * If you are a player, buying a headset without checking out the content first is risky.

All of this comes down to the fact that VR/XR is awesome if you commit to a full session that makes it worth strapping in. But, has been no middle ground that lets you just stick your nose in the door and check out what's up inside.

I saw a live demo of this at SVVR. You would definitely get gorilla arm if you tried to hold a tablet up high for a long contiguous duration. But, holding it casually, walking around with it down low, and looking through it in spurts is no problem.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.