Perhaps I worded that poorly. What I mean by semantic correctness is that the model could output nonsensical values for some things. Say in a game, "normal" health is ~100hp and the model creates a wizard with 50hp but then a mouse with 10000hp. So you're guaranteed to get a parsable json object (syntactically correct) but what the values are in that json is not guaranteed to make sense in the given context.
I find it does pretty well given a reasonable prompt and (especially) well-named keys/JSON structure. So if you had boss.mouse.hp you would get higher HP than random_enemies.mouse.hp, or better: enemies.level_1.mouse.hp.
Comments
Perhaps I worded that poorly. What I mean by semantic correctness is that the model could output nonsensical values for some things. Say in a game, "normal" health is ~100hp and the model creates a wizard with 50hp but then a mouse with 10000hp. So you're guaranteed to get a parsable json object (syntactically correct) but what the values are in that json is not guaranteed to make sense in the given context.
You can specify `minimum` and `maximum` property for these fields. So this schema
is converted to this BNF-like representation:For anyone curious here is an interactive write up about this http://michaelgiba.com/grammar-based/index.html
I find it does pretty well given a reasonable prompt and (especially) well-named keys/JSON structure. So if you had boss.mouse.hp you would get higher HP than random_enemies.mouse.hp, or better: enemies.level_1.mouse.hp.