Comment on Neat Algorithms - FlockingparentComments−Radim13yMy app with a very similar goal (predators & prey), but C++ with OpenGL :)https://github.com/piskvorky/PredatorPreyI remember decoupling the simulation speed from graphics rendering speed (aka frame rate) and AI thinking speed was a lot of fun!
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My app with a very similar goal (predators & prey), but C++ with OpenGL :)
https://github.com/piskvorky/PredatorPrey
I remember decoupling the simulation speed from graphics rendering speed (aka frame rate) and AI thinking speed was a lot of fun!