Skip to content

Comment on Float Exposedparent

Comments

That makes me think of games where the story places the protagonist in a simulation, which is incredibly convenient for the real-world developers and authors. All the quirks and limitations of the real game (invisible barriers, fail on killing a story-critical NPC, etc.) can be blamed on issues in the fictional one.

For example, the Assassin's Creed series.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.