Comment on Speeding up Unreal Editor launch by not spawning unused tooltipsparentComments−pathartl1yIn the Blazor space we use factories/managers to spawn new instances of a modal/tooltip instead of having something idle waiting for activation.The tradeoff is for more complicated components, first renders can be slower.
Comments
In the Blazor space we use factories/managers to spawn new instances of a modal/tooltip instead of having something idle waiting for activation.
The tradeoff is for more complicated components, first renders can be slower.