Due to time constraints (I underestimated the time it would take to write a fast bitmap/polygon library) I only let those simulations run for ~1 hr each.
Someone should do Paul Graham, so he can write a new lisp dialect to write another program to evolve another version of Paul Graham to write a new lisp dialect to write another program to evolve another version of Paul Graham to write a new lisp dialect to write another program to evolve another version of Paul Graham to write a new lisp dialect to...
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Incidentally, I wrote the same thing for a class recently in Common Lisp. See http://github.com/smanek/ga
The biggest portion of the code was the bitmap/image manipulation libraries. Excluding those, it was about the same size.
... how long did you let it run? The results in the presentation did not turn out very well.
Did you look at the videos, or just the static pictures? The static pictures are just screenshots taken halfway through the videos.
You can see my videos at: http://www.youtube.com/watch?v=S1ZPSbImvFE http://www.youtube.com/watch?v=-_VFZ_ON0A8 http://www.youtube.com/watch?v=VbyQomrJSeU
Due to time constraints (I underestimated the time it would take to write a fast bitmap/polygon library) I only let those simulations run for ~1 hr each.
I looked at the static pictures in the presentation PDF. Now, I've looked at the videos though. Great stuff.
I love the evolution of McCarthy!
Someone should do Paul Graham, so he can write a new lisp dialect to write another program to evolve another version of Paul Graham to write a new lisp dialect to write another program to evolve another version of Paul Graham to write a new lisp dialect to write another program to evolve another version of Paul Graham to write a new lisp dialect to...