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where are you getting that compute is being squandered on ray tracing (rather than just metal shaders)?

Not OP but you're right that it's probably metal shaders as it runs on pre-RT capable iPhones. But I've tried it my spare 13 Pro. It's laggy as hell on the betas. Like really laggy. If it goes into RC/release like that it'll go down like a lead balloon.

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