Cool. I assume you guys are using an Isolate with multiple contexts/threads to deal with infinite loops and sandboxing restrictions without the overhead of additional processes? We (clay.io) are working on a very similar problem in the game space.
Another question (just curious): why did you cut node out entirely? libev is awesome and it seems like you would basically have to rewrite if you used straight C++.
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Cool. I assume you guys are using an Isolate with multiple contexts/threads to deal with infinite loops and sandboxing restrictions without the overhead of additional processes? We (clay.io) are working on a very similar problem in the game space.
Another question (just curious): why did you cut node out entirely? libev is awesome and it seems like you would basically have to rewrite if you used straight C++.