We had a third option in the old days: Play on private servers with your community, or on public servers where the community vote-kicks cheaters. It wasn't perfect, but it did work pretty good.
Unfortunately the industry decided to leave private/player-hosted servers behind, and modern genres like battle royale require unreasonably high player counts, so we're kind of stuck.
The latter is basically how it goes with Counter-Strike 2 which doesn't have kernel level anti-cheat.
Well, maybe not "everyone" is cheating, but there's very little punishment to cheating in that game for those who do. Do it too blatantly and get reported an cordoned off into "low trust" matchmaking, or just closet cheat with total impunity.
I suppose this then drives people to third party matchmaking services like FACEIT that do use kernel level anti-cheat (which has its own separate game culture issues to replace the cheating issue).
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Meanwhile it’s incompatible with other kernel-mode anti cheat. I hate this new world of rootkitting your pc to game
Rootkit your PC… or the game is unplayable.
Or, have everyone literally cheat with reckless abandon… and the game is unplayable.
We had a third option in the old days: Play on private servers with your community, or on public servers where the community vote-kicks cheaters. It wasn't perfect, but it did work pretty good.
Unfortunately the industry decided to leave private/player-hosted servers behind, and modern genres like battle royale require unreasonably high player counts, so we're kind of stuck.
Community game servers are the greatest man. So lame how most games don’t support this now.
There are still lots of games that allow you to host private servers.
The latter is basically how it goes with Counter-Strike 2 which doesn't have kernel level anti-cheat.
Well, maybe not "everyone" is cheating, but there's very little punishment to cheating in that game for those who do. Do it too blatantly and get reported an cordoned off into "low trust" matchmaking, or just closet cheat with total impunity.
I suppose this then drives people to third party matchmaking services like FACEIT that do use kernel level anti-cheat (which has its own separate game culture issues to replace the cheating issue).