This article is one in a series dealing with problems that arose out of programming Starcraft in the mid-90s. There was no unique_ptr back then, and it was rare to find even junior programmers that were native c++'ers.
Actually this seems to be from Guild Wars which was from 2005. IIRC when he talked about Starcraft developement the team just used pointer structs with no abstractions.
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This article is one in a series dealing with problems that arose out of programming Starcraft in the mid-90s. There was no unique_ptr back then, and it was rare to find even junior programmers that were native c++'ers.
Actually this seems to be from Guild Wars which was from 2005. IIRC when he talked about Starcraft developement the team just used pointer structs with no abstractions.