It is strange to me that people obsess on programming in-game with "red stone" etc. That said I am dayjob programmer so the last thing I want to do on my free time and is to program stuff.
I made a game that uses the Luanti "voxel" engine (MC-likes games of course, but also transposition of other genres), and even programming that is bit of a chore but that's the price to pay to play the game you want to play (there's much more to that than just programming/modding; game design is a rabbit hole).
But I think that it would be more rewarding for those who are curious about programming to start modding, especially in Luanti because it is relatively well documented and it's Lua. In a way, making it rain with the programmable particle spawner the engine provides is a loot box locked by an API, with hints on how to open it in the docs ;-)
Game design is the ultimate lockbox - you're unlocking an entire imaginary world which has some platonic existance in your mind.
And since you mentioned Luanti, it deserves to be much better known as a credible open alternative to Minecraft. You could do a lot worse then designing/prototyping your game with Luanti as the game engine.
I think it is the fun of working towards simple goals, in a restricticed visual environment, in a gamified way.
The challenge is the restriction. Starting with and and or gates while at work you would be writing CRUD
Comments
It is strange to me that people obsess on programming in-game with "red stone" etc. That said I am dayjob programmer so the last thing I want to do on my free time and is to program stuff.
I made a game that uses the Luanti "voxel" engine (MC-likes games of course, but also transposition of other genres), and even programming that is bit of a chore but that's the price to pay to play the game you want to play (there's much more to that than just programming/modding; game design is a rabbit hole).
But I think that it would be more rewarding for those who are curious about programming to start modding, especially in Luanti because it is relatively well documented and it's Lua. In a way, making it rain with the programmable particle spawner the engine provides is a loot box locked by an API, with hints on how to open it in the docs ;-)
Game engine design is a rabbit hole :)
Game design is the ultimate lockbox - you're unlocking an entire imaginary world which has some platonic existance in your mind.
And since you mentioned Luanti, it deserves to be much better known as a credible open alternative to Minecraft. You could do a lot worse then designing/prototyping your game with Luanti as the game engine.
https://www.luanti.org/
https://i.redd.it/zj0csp06b4sd1.png
I think it is the fun of working towards simple goals, in a restricticed visual environment, in a gamified way. The challenge is the restriction. Starting with and and or gates while at work you would be writing CRUD
Yeah i thought similar.
I like watching videos about these contraptions people build. Wouldn't dream of making on myself.