Skip to content

Comment on The creative tension between developer and language

Comments

The discussion of how the medium affects what you build reminds me a bit of The Beginner's Guide (https://en.wikipedia.org/wiki/The_Beginner's_Guide). If I recall, it had a bit of dialogue about how the game-creation tool made it easy to build straight, square corridors... And so the map had a lot of straight, squared corridors.

I don't really remember much of that game, but for some reason that part stuck with me. It's a good bite-sized insight into creativity (to be aware that constraints, while limiting, will also guide you).

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.