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Comment on Simulating hand-drawn motion with SVG filtersparent

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It's a shame that modern browsers don't optimize SVG to be processed in the GPU. It has plenty of potential, not only feTurbulence, but many other effects as well. And being able to use SVG masks on standard HTML elements would also open a bunch of creative opportunities.

Unfortunately, as you say, it's very easy to freeze a GPU if you start doing more complex SVGs.

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