I'm happy to see some modern features are only supported on Wayland.
Why?
If anything that's a reason to why I wouldn't fully jump to blender.
I have been working on my own hobby game engine for the past 15 years and have been excited to introduce Blender to the workflow. If this is the case I don't like it. Wayland has never work for me the same way as X has.
Comments
Why?
If anything that's a reason to why I wouldn't fully jump to blender.
I have been working on my own hobby game engine for the past 15 years and have been excited to introduce Blender to the workflow. If this is the case I don't like it. Wayland has never work for me the same way as X has.
What else are you going to use on Linux?
If they spent 15 years on the engine as is, what's another few more years rolling a proprietary modeling system?
On a serious note, I do wonder if this Wayland only limitation is something a fork could work around.
I don't think there's an X11 HDR standard, one would need to be created and implemented.
Nuke, Maya?