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He was likewise confident that a shooting game would be less thoughtful than a turn-based strategy game because the moment-to-moment decisions were less complex

Sounds like a classic example of Moravec’s paradox:

https://en.wikipedia.org/wiki/Moravec%27s_paradox

It’s not that a shooting (or action, or heck talk to competitive fighting game players) game has less decisions for the player to make, it’s that the decisions being made are all subconscious decisions about movements and difficult to put into words.

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