Skip to content

Comment on Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300parent

Comments

That's a good point, the matter of timing different fleets from different sources to arrive at the same time is definitely an operational challenge.

I think it's a bit difficult to describe a game as purely strategic/operational/tactical.

Games can contain strategic/operational/tactical elements or choices, and I would say that a game where the vast majority of choices are operational can be called an "operations game".

When I played Konquest/Galcon, I felt that the biggest challenge was figuring the correct timing and order of expansion, which to me feels like strategy. It's very possible that AIs would disagree with me.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.