Skip to content

Comment on Testing a Robust Netcode with Godot

Comments

I would love to read more specifics about the Godot implementation. Godot has its own concept of time, pausing, and updates, and its own physics engine. So rewinding the game and running the simulation again seems a little tricky.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.