Comment on Testing a Robust Netcode with GodotparentComments−jayd161yYou can think its weird but it turns out to feel the best. After some maximum threshold of lag you'd just have to kick the player. That that threshold is varies with game mechanics.
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You can think its weird but it turns out to feel the best. After some maximum threshold of lag you'd just have to kick the player. That that threshold is varies with game mechanics.