Comment on Swift and the Cute 2d game framework: Setting up a project with CMakeparentComments−90s_dev1yCare to elaborate?−pusewiczOP1yhttps://randygaul.github.io/cute_framework/#/topics/game_loo...You can request a fixed timestep, and your own loop callback will be called at fixed intervals, which allows you to completely ignore delta time.−kookamamie1yAssuming the timestep refers to the parts of code dealing with game logic updates, such as physics or motion, variable-sized steps tend to cause nasty issues. Collision detection is an example, where variability is undesired.
Comments
Care to elaborate?
https://randygaul.github.io/cute_framework/#/topics/game_loo...
You can request a fixed timestep, and your own loop callback will be called at fixed intervals, which allows you to completely ignore delta time.
Assuming the timestep refers to the parts of code dealing with game logic updates, such as physics or motion, variable-sized steps tend to cause nasty issues. Collision detection is an example, where variability is undesired.