Comment on Show HN: I made a 3D SVG Renderer that projects textures without rasterizationparentComments−BearOso1yIt's also commonly known that Quake only did a perspective divide every 16 pixels.It's funny that, in today's CPUs, floating point divide is so much faster than integer divide.
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It's also commonly known that Quake only did a perspective divide every 16 pixels.
It's funny that, in today's CPUs, floating point divide is so much faster than integer divide.