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Comment on Show HN: I made a 3D SVG Renderer that projects textures without rasterizationparent

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It is possible to approximate perspective using piecewise affine transformations. It is certainly possible to match the perspective transformation at the vertices of the subdivisions, and only be somewhat off within.

With 6 degrees of freedom, you can only fit 3 2d points at a time. Triangulation causes the errors shown in the article, hence why subdivision is needed.

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